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asset_management [2015/02/23 09:48]
tom
asset_management [2015/02/23 09:49] (current)
tom
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   - Now let's say someone creates a half-resolution spritesheet for a game character, to reduce memory used for a handheld platform. ​ They do NOT want this downrezzed version to be distributed to all other platforms, so they should keep this spritesheet in the PerPlatform folder, within the branch "​3DS",​ for instance. ​ Keeping this code in here will restrict its use to the DSI platform, which will avoid polluting the asset trees for other systems.   - Now let's say someone creates a half-resolution spritesheet for a game character, to reduce memory used for a handheld platform. ​ They do NOT want this downrezzed version to be distributed to all other platforms, so they should keep this spritesheet in the PerPlatform folder, within the branch "​3DS",​ for instance. ​ Keeping this code in here will restrict its use to the DSI platform, which will avoid polluting the asset trees for other systems.
  
-===== GIT Branches ​=====+=== GIT Branches ===
   * **master** is the main branch. ​ The system is OSX / Windows. ​ This is the version used for most development and testing, and the version from which other branches import new assets   * **master** is the main branch. ​ The system is OSX / Windows. ​ This is the version used for most development and testing, and the version from which other branches import new assets
   * ouya (not exists yet)   * ouya (not exists yet)

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